It’s also the system that WWE Champions employs. It is a system that has proven to be incredibly successful though & I will never understand why. It won’t seem possible at first but whatever you gain for that amount will go. The items you receive for that disgusting amount will have a finite supply. Just think about that for a second…£80 for a one-off purchase that still doesn’t fully open the game to you. It has now become common place for developers to litter their games with in-app purchases that reach up to £80. As if such a thing was possible with a gem matching game. The problem is often that they are lazy copies of other more successful games but with a supposed ‘unique’ take on it. If they’ve created something that is fun, has plenty of replay value & is an actual rewarding experience then they deserve a return on that. No-one begrudges a developer of a good free to play game getting a bit of cash this way. Then you up the difficulty factor to such a degree that gamers either stop playing, wait out the lengthy timers or dip into their wallets. You dish out rewards & prizes early as incentives to carry on playing. You make the game seem super-nonrestrictive for the first few hours (in some cases far less). How, you might ask? Well, being a free to play game you jam pack your game with unreasonable amounts of in-app purchases. A system that has seem many a greedy & lazy developer pull in bags of money. WWE Champions is a combination of the pageantry of the squared circle & the match 3 game system.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |